======================================================== VERSION 1.04 HIGHLIGHTS ========================================================
* Mouse controls: Improved mouse handling and responsivness * Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems * Sound: Fixed speed of sould simulation and other improvements * Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements
CHANGELOG: ----------
Engine ------
* New: Added mouse smoothing to game options. * New: Enabled multiple parameters for MP missions. * New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config. * New: Command line argument -cpuCount=NNN to override cpu count detection. * Improved: Mouse smoothing disabled for fast movement. * Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0; * Improved: Audio volume settings. * Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings. * Fixed: Autocoordination caused rudder oscillation in high speed flight. * Fixed: Crashes in VoN when many players were speaking simultaneously. * Fixed: Immortal freezed soldiers occured in MP. * Fixed: Broken kill scoring in MP (two points for unit kill). * Fixed: Input key actions are no longer active while chat mode. * Fixed: Diag_log used with long text argument caused crash. * Fixed: Mouse scrolling in diary. * Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills. * Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape. * Fixed: Time of day synchronized on client after connection to server. * Fixed: Speed of sound simulation. * Fixed: Fire from rifle distort sound. * Fixed: Crash by malformed input to a diag_log scripting function. * Fixed: Dark muzzle flash in some of the weapon optics. * Fixed: MP: Ships and boats used excessive bandwidth and CPU power. * Fixed: Players are no longer forced to reconnect after MP Load on server. * Fixed: Bike rider can be no longer healed. * Fixed: Sometimes crew of a near vehicle was visible through the vehicle.
Missions -------- * Improved: Communication menu updated to work with the new menu systems. * Fixed: Some persistent RE calls added for better JIP compatibility in campaign. * Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call. * Fixed: Scene area cleared from exploding destroyed vehicles during various scenes. * Fixed: Possible appearance of immortal non-player characters in campaign. * Fixed: (First to Fight) MP: Logos shown on client every time after JIP. * Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP. * Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor. * Fixed: (Into the Storm) MP: Bad position of client players during converation. * Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog. * Fixed: (Into the Storm) MP: No callsign for HQ entity on clients. * Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV. * Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey. * Fixed: (Manhattan) Escort chopper often shot down. * Fixed: (Manhattan) Palyer stuck in the animation after first scene. * Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle. * Fixed: (Badlands) Non-fucntional ending in campaign scenario. * Fixed: (Missing in Action) Redundant random sentences from Razor.
Modules ------- * Improved: Ambient Civilians module caused lag in MP due to window lights. * Fixed: Undefined variables in Ambient Civilians module. * Fixed: High Command could behave strange when someone added his own display event handler. * Fixed: Wrong positions of objects/logics. * Fixed: Performance problems related to Animals module in MP.
Data ---- * Improved: Some of the vehicle HUDs now contain missing info. * Fixed: Alignment issues on several wrapper UI screens.